Koji’s Quest

Koji’s Quest is a unique cognitive rehabilitation tool full of fun and adventure.

Koji’s Quest is created by combining recent neuroscientific insights, gamification and VR to allow players to train important cognitive functions while gaming. Koji’s Quest immerses players in a new reality in breathtaking environments designed specifically to engage player through increasingly more challenging brain training activities and a reward system that encourages daily play to get the most out of the game.

In Koji’s Quest, the player crash lands on a mysterious planet where they explore various worlds with Koji, a virtual companion dog. The crash has zapped the energy from the Tree of Life, the world’s main source of energy. By carrying out increasingly difficult tasks, the player brings energy to the tree, reinvigorates the world and unlocks new and creative things to do in the world just like in the tried and true video games of the past like Mario and Pokémon!

The more the player plays Koji’s Quest, the brighter and more vibrant the Tree of Life becomes which is a visual metaphor for how through consistent training, the player’s brain is also improving!

Support Executive Functioning description

Mystical Lake

Feed the fish at the Mystical Lake and train your ability to use higher reasoning. Multitask, prioritize and make split second decisions so that all the fish get their meal!

Cognitive skills
In this game you train multitasking, prioritization, inhibition and decision making abilities.

The Mystical Lake game is based on three main neuropsychological paradigms: the Wisconsin Card Sorting Test, set shifting and Go/No-Go tasks.

The Mayan Temple

Prevent the ancient temple from crumbling and falling apart by filling the empty spaces in the wall with blocks. Help save the history of our planet!

Cognitive skills
In this game you train visuospatial reasoning, mental rotation, and planning.

The Mayan Temple is based on the WAIS-IV Block Design task, visual puzzles and mental rotation paradigms.

Nautilus Underwater Memory

Dive underwater to memorize hidden objects, object pairs and replicate certain patterns to train your memory. Don’t forget to breath!

Cognitive skills
In this game you train your long-term memory, short-term memory and working memory.

The Nautilus Underwater world is based on long-term memory paradigms, the Paired Associates test, the Corsi Block-Tapping task, and Spatial span test.

NeuroReality is currently in the process of setting up clinical trials for Koji’s Quest. Interested? Request a demo. 

Crystal Calculation Forest

In the Crystal Calculation Forest, you use gems to solve classic mathematical problems and train calculation skills. It’s time to make math fun!

Cognitive skills
In this world you train your counting, arithmetic, multiplication and our mental representation of numbers.

The Crystal Calculation Forest is based on the serial 7s task and numerical manipulation paradigms included in the WAIS-IV such as counting and arithmetic.

Galactic Diamond Belt

Head into outer space where you’ll need to search for the right gems while ignoring others. A small tip: you’ve got to be quick!

Cognitive skills
Train your selective attention, inhibition and information processing speed.

The Galactic Diamond Belt is based on visual search tasks such as the D2 test, where participants are asked to cross out all target letters (“d”) that are placed between similar non-target letters (“p”) in a given time. This task helps you train the ability to focus on one thing and ignore other irrelevant information.

Alien Outpost

On the Alien Outpost you have to pay attention to the alien in the center spaceship and watch for aliens in the other spaceships at the same time. This trains your brain’s ability to focus attention on more than one thing at the time.

Cognitive skills
You train your divided attention, visual attention, multitasking and information processing speed.

Alien Outpost is based on the useful field of view (UFOV) task and other dual-task paradigms. In the UFOV task, users are instructed to focus on the middle of the screen. Next, they are asked to detect, identify, and localize target objects that will be presented for a brief period in both the center and the periphery.